Act III Post-Internet Art
Project: Praxis Proposal
M 01-Dec Overview: Project 3
- Discuss/Activity: Proposal Exercise (ideas), field trends, disciplinary conventions & innovations
W 03-Dec Workshop project development activity — led by Groups 1 & 2
- Preparation for everyone: items (4 brief notes) listed below
- For assigned groups: double participation credit — post ideas before/after class for project development
→ Coördinate in comments below what you will discuss in workshop (re: objectives, generating ideas, approach, etc.)
» Blog entry: project prospectus
- — classmate comment: respond to “treatment” (concept);
or, suggest design/media ideas, application, approach (recommended)
F 05-Dec Workshop (Project development) led by Groups 3 & 4
- Double participation credit: post before/after class
- Additional focus: Multimodal composing + Web design (Wix, Weebly, other)
— review & expand design techniques & software from project 1 - General project development notes/suggestions (for Fri-Mon) below — add specific ideas or questions/responses in comments
» Project 3 (Illustrated Proposal) due W 10-Dec
- Poemedia 2.0: Free and open to the public.
7–9 p.m. Friday & Saturday, Dec. 5 & 6, ATLAS Black Box
» Workshop Groups
-
Elena
John
Katy
Matt
Gavin
Ian
Nate
Amanda
Kayla
Leo
Rick
David
Kathryn
Kendra
Stefan
» Wednesday Preparation
— brief notes posted to your blog or in comments below
1. Key term/concept from reading(s) in class
2. Example of contemporary art in network-digital media ecology — from your observation, research/classes, curation site
3. Fundamental category of your art field/praxis most interested to update (promising, generative, etc. for innovation?)
- e.g. author/creator, medium, process, audience, delivery/display, material, genre/form, reception/critique (others?)
4. Title of (or term from) recent publication (“book”) “about” art in new media ecology
- → protip: browse titles online, like MIT Press / Leonardo or Amazon “similar/related items”… Post just the title (or a term) that interests you!
Example: Database Aesthetics: Art in the Age of Information Overflow
optional (at least 1 recommended):
→ bonus optional lightning round: how might this look in your major/field/medium in 2015? 2025? (e.g. appearing in a textbook, on a Tumblr, as a class project, a Post-Internet exhibit, a Post-Literacy aka “Electracy” activity? extrapolate)
Composing Activity — Drafting/Developing Project (04−07 Dec)
- Develop & refine/focus your ideas…
- Start by reflecting upon your “first-person” (direct) experience
of art-making given technological (mediated/networked); consider specific roles of artist, audience, critic/scholar, etc. (institutions? changing conditions?)
consider how these roles might be presented/simulated in the project… (to illustrate your proposed innovation praxis)
→ focus your the idea as theme/subject to perform/present
(rather than just to explain, argue, analyze) in multiple modes, through assemblage composition
» Start planning, designing, drafting…
- If using WordPress as platform:
— create pages (4–6?); plan how to arrange (navigation/organization scheme?)
- Alternatively test features of Wix.com (recommended), Weebly, or another website
- Collect/compile & create/edit media (“readymade” and original/personal source material) to use
—from any of your “personal databases”; plus, media (images, video, audio, GIFs, etc.) you find as well as create
— test design/media applications
→ consider how to use in multiple modes: explain, speculate document, represent; illustrate, demonstrate, simulate; convey, evoke, express
→ considering purpose and effects (use techniques and logic of aesthetic forms)
For instance, as discussed: distinct effects created by edited phởtos, videos, GIFs, screen capture images/video, media both personal & found
→ Use combination of text and multiple media in various ways, applying insights from study (participatory culture & digital rhetoric) and experimenting with multimodal composing
Assemblage Composing starter tips (from theory & objects of study):
- trying leaving yourself out (in terms of explicitly explaining), in favor of illustrating & expressing with “readymade” details sampled from “databases”.
The DJ or Film Director is responsible for arrangement — sequence; focalization & juxtaposition — while remaining absent, in terms of “voice” (articulation).
The method (and goal) tries to “weave” an assemblage of heterogeneous details, from your Personal Databases, in style of “sampling” and re-purposing;
multimodal composing as new form of expression suitable/adequate to objective,
not to (just) explain/document your ideas, but as well to but to present, perform, simulate the creative praxis and conditions (network media ecology) within which you are situated as first-person artist — conventions and changing possibilities of art field in 21st century.…?
» Review of class readings/materials/sites:
PBS Digital Studios: “The Art of Data Visualization” video (2013)
Droitcour, “Why I Hate Post-Internet Art” (2014) blog entry
^ PBS Digital Studios: “The Art of Glitch” video (2012)
^ Owens: “Glitching Files for Understanding” The Signal: Digital Preservation (2012)
Artist Paper from Women, Art, and Technology (2003)
^ Introduction to Media Archaeology by Huhtamo & Parikka (2011)
Parikka & Hertz, “Archaeologies of Media Art” CTheory.net (2010)
^ Parikka, “Circuit Bending Media Archaeology into an Art Method” Leonardo (2012)
^ Connor, “What’s Postinternet Got to do with Net Art?“ (2013) Rhizomes.org
CFPs (page): “Digital Embodiment,” “Visual Art and Materiality,” “Virtual Configurations in Contemporary Art and Museums”
Amerika, “Museum of Glitch Aesthetics”
^ Cramer, “Post-Digital Aesthetics” e-permanent
^ Garrett-Petts & Nash, “Re-Visioning the Visual: Making Artistic Inquiry Visible” Rhizomes 18
^ Fibreculture issue 7 (Distributed Aesthetics)
^ Fibreculture issue 19 (UbiComp)
“Web 2.0 as a new context for artistic practices”Fibreculture 14 (2009)
“An Exercise in Net Art 2.0” & “Exercise in Postproduction Art and Theory” from remixthebook
^ = recommended for review
Before Class: I will be discussing the impact of technology on the theatergoing experience. I am interested in how wearables can contribute to the discussion of film in an academic and non-academic forum.
i.e.: Smartwatches; a tap on the watch timestamps the movie you’re currently watching and snapshots the scene for discussion after the movie (it might also post that to your social media). Filmmakers could incorporate their own discussions and commentary that would be embedded in the film, allowing you to see their thoughts on the scenes you snapshot.