Digital Embodiment: New Media and Materiality in the Visual Arts
Southeastern College Art Conference | October 8 – 11, 2014
NEXUS: From Handmade to High-Tech (Original CFP)
As part of the Southeastern College Art Conference, this panel investigates the connection between materiality and digital media in the visual arts. Considering the prevalence of digital technology and the increasing rise in emergent software, the link between visual arts and its material embodiment is shifting in ways that are as unexpected as they are seductive. New media transcends the boundaries of physical embodiment in the evolution from analog to digital video, audio, and photography. Does digital media inhabit its own sense of material representation? What opportunities are being opened up by digitality in film, for instance, and what are the consequences that we should be considering?
The conference theme for 2014 is NEXUS: From Handmade to High-Tech, and endeavors to explore the creative intersection of handmade and high-tech applications in the practice and study of the visual arts
Losing Touch: Visual Art and Materiality
Northeast Modern Language Association, 46th Annual Convention
Toronto, Ontario | April 30-May 3, 2015
CFP
Desiring to reconcile craft and criticism, this panel emphasizes studying the visual arts with an attention to craft, materiality, and objecthood. How can critical inquiry be edified through familiarity with artistic process and material form? Are we, as academics, guilty of ‘losing touch’ with the arts?
Papers are encouraged to consider the influence of form upon content with respect to any visual art, including but not limited to photography, film, painting, the book arts, and new media.
Uncertain Spaces: Virtual Configurations in Contemporary Art and Museums
31 October — 1 November 2014, Calouste Gulbenkian Foundation, Lisbon, Portugal
Original CFP
Over the past decades, and especially since the generalization of the Internet, artists have been actively exploring the potentialities of new media languages and communities, often blurring artistic categories. Movements like Digital Art or Internet Art clearly demonstrate how these technological means came to shape challenging new territories for contemporary art, not only in terms of creation, reception and participation, but also regarding its preservation, collection, curatorship or exhibition.
Yet, interestingly enough, while many of these virtual projects successfully embrace immateriality as a prolific category, many others fail to propose utterly innovative environments, as they merely seek to reproduce conventional museum models: uncritically digitizing existing collections, following the same classification and display criteria or duplicating, online, real exhibition spaces.
To what extent is the permanence of the ‘physical’ determining the shape of virtual art works and environments? What are the differences between digital representations of an existing museum building and a purely virtual, web-based exhibition space? How are we to study, classify, preserve and exhibit Internet art works and collections? How is the emergence of the ‘intangible’ affecting heritage, exhibitions design, art practices and public participation? Is ‘intangible museography’ a new field of specialization for scholars, museum professionals and independent curators?
We welcome 20-minute presentations, in English, (followed by 10-minute discussion) from a wide variety of disciplinary perspectives related to contemporary art. Encouraged topics and case studies may include, but are not limited to:
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– Digital and Internet Art
– Virtual Exhibitions
– Online Collections, Archives and Data Bases
– Collaborative Contemporary Art Projects
– Digital Preservation / Media Obsolescence
– Communities and Social Participation
– Art and Piracy
– Romanticism, Empathy and Affect
– Politics and Activism
– Virtual Museums as Utopian Architecture
– Intangible Museography
» Local call for artwork and creative nonfiction!
Journal 2020 at CU-Boulder (sponsored by Program for Writing & Rhetoric), seeking student submissions by 21-October
More information on the student-run website
Proposal
Museums
Technology has influenced the way museums portray art and art productions due to the vast need for interactive space. The museum will need to set specific space in order to present the video productions. Within these spaces the digital art will be projected on the walls throughout the designated spaces. Viewers are allowed to walk within the space in order to be more connected to the video piece. Being able to move between video spaces allows for a freer flowing museum experience. It allows for a little more fantasy within reality. It creates a different world by morphing the two together. This virtual exhibition is made with the wide variety of videos ranging from dance productions, music documentaries, etc. It allows to bring wider forms of art to a wider audience.
–Kathryn, Kendra, Kayla