Post-Internet Art

Act III   Post-Internet Art
Project: Praxis Proposal

 
 
M 13-Apr Work­shop led by Groups 1 & 2 (see below)

  • activ­ity: Project Brain­storm (Praxis Pro­posal to artists)
    — using prepa­ra­tion response; plus, ideas from Exer­cise 3, Group­Site curat­ing, other classes/experience, field knowl­edge (dis­ci­pli­nary con­ven­tions, trends, innovations)
  • focus: art tech­niques in and for con­tem­po­rary con­di­tions (Post-Internet, Post-Digital, UbiComp)
  • going for­ward: refin­ing (narrow/expand) & devel­op­ing idea for mul­ti­me­dia illus­tra­tion web­site (for audi­ence = artists)…

 
 

W 15-Apr Work­shop led by Groups 3 & 4 (see below)

  • Work­shop activ­ity: Develop/refine topic & approach
    — offer ideas & feed­back about project com­pos­ing (topic & design)
     
  • focus: mul­ti­modal com­pos­ing for audi­ence & pur­pose
    — using Word­Press Pages; or Wix.com (rec­om­mended), Wee­bly, or another web­site
     
  • going for­ward: con­tinue devel­op­ing & start com­pos­ing project

 
» Blog Entry: Project Prospectus

  • treat­ment” (con­cise, 2–3 sen­tences): idea for innovate/update + strategy/approach for mul­ti­modal com­pos­ing (pur­pose = illus­trate, sim­u­late, demon­strate pro­posed praxis)
  • class­mate com­ment: reply to idea (con­struc­tive feed­back) and/or sug­gest design/media ideas, appli­ca­tion, approach (recommended)

 
 
» Check­point Work-in-Progress Fri­day (request feedback)

Project Devel­op­ment (Wed-Sun) — see guide/notes here

  • Dis­cuss ideas, feed­back, sug­ges­tions in com­ment thread
  •  
    look­ing ahaed: Project 3 due 4/27 (start of class) for Pre­sen­ta­tions (informal)

 
 
 


 
AZArt

 

 

Work­shop Groups

Mon­day 4/20:
The Art of Film & Video (Jor­dan, Jes­sica, Kayla, Keana, Sarah M.)
&
Design (Camp­bell, Hana, Phoebe)

Wednes­day 4/22:
Inter­me­dia (Bernadette, Jesse, Juniper, Natalie)
&
Per­for­mance (Andy, Manuel, Sarah)
 
 


 
 

Inven­tio Activity

    brief notes (1 sentence/fragment) posted to your blog or in com­ments below

 

1. Key term/concept from read­ing(s) in class (or oth­er­wise) — most gen­er­a­tive for update/innovate ideas

 

2. Exam­ple of con­tem­po­rary art in network-digital media ecol­ogy — from your obser­va­tion, research/classes, cura­tion site

 

3. Fun­da­men­tal cat­e­gory of your art field/praxis most inter­ested to update (promis­ing, gen­er­a­tive, etc. for innovation?)

    e.g. author/creator, medium, process, audi­ence, delivery/display, mate­r­ial, genre/form, reception/critique (others?)

 

4. Title of (or term from) recent pub­li­ca­tion (“book”) “about” art in new media ecology

 
 
optional (at least 1 recommended):

  • Depic­tion of inno­v­a­tive art praxis in pop­u­lar cul­ture (or Web/digital media, game, etc.)
  • Assign­ment from a current/recent course in your major/field
  • Use title/term from #4; search and post 1 image/media result
  • Pick one selec­tion from Rhizome.net Art­base, NetArt­Net, or Hyper­al­ler­gic; title/caption it with a reading/term from our course
    bonus optional light­ning round: how might this look in your major/field/medium in 2015? 2025? (e.g. appear­ing in a text­book, on a Tum­blr, as a class project, a Post-Internet exhibit, a Post-Literacy aka “Elec­tracy” activ­ity? extrapolate)

     
     

  • GHink posted this in Class and tagged it , , , , , , , on .

    Comments

    • GHink says:

       
      » Review of class readings/materials/sites:

      PBS Dig­i­tal Stu­dios: “The Art of Data Visu­al­iza­tion” video (2013)

      Droit­cour, “Why I Hate Post-Internet Art” (2014) blog entry

      ^ PBS Dig­i­tal Stu­dios: “The Art of Glitch” video (2012)

      ^ Owens: “Glitch­ing Files for Under­stand­ing” The Sig­nal: Dig­i­tal Preser­va­tion (2012)

      Artist Paper from Women, Art, and Tech­nol­ogy (2003)

      ^ Intro­duc­tion to Media Archae­ol­ogy by Huh­tamo & Parikka (2011)

      Parikka & Hertz, “Archae­olo­gies of Media Art” CTheory.net (2010)

      ^ Parikka, “Cir­cuit Bend­ing Media Archae­ol­ogy into an Art Method” Leonardo (2012)

      ^ Con­nor, “What’s Postin­ter­net Got to do with Net Art?“ (2013) Rhizomes.org

      Call For Prop­soals (page)

      Web 2.0 as a new con­text for artis­tic prac­tices”Fibrecul­ture 14 (2009)

      Amerika, “Museum of Glitch Aesthetics”

      ^ Cramer, “Post-Digital Aes­thet­ics” e-permanent

      ^ Garrett-Petts & Nash, “Re-Visioning the Visual: Mak­ing Artis­tic Inquiry Vis­i­ble” Rhi­zomes 18

      ^ Fibrecul­ture issue 7 (Dis­trib­uted Aesthetics)

      ^ Fibrecul­ture issue 19 (Ubi­Comp)

      An Exer­cise in Net Art 2.0&Exer­cise in Post­pro­duc­tion Art and The­ory” from remix­the­book

      ^ = rec­om­mended for review

    • Andy Cole says:

      Hey Per­for­mance group!! I read the arti­cle “Effec­tive Expe­ri­ence in Inter­ac­tive Envi­ron­ments” on the fiber­cul­ture jour­nal, and I thought it was a great read­ing on how we could con­nect this class to some­thing like performance.

    • sarah may says:

      Film/video group I read Parikka & Hertz, “Archae­olo­gies of Media Art.” arche­ol­ogy being a the­o­ret­i­cally refined analy­sis of the his­tor­i­cal lay­ers of media in their sin­gu­lar­ity. I think this is pretty use­ful in the film world, using old tech­nolo­gies to cre­ate new art. Also con­sid­er­ing his­tor­i­cal, polit­i­cal con­texts of the past.

    • Design Group:
      1) term: affect: the abil­ity of some­one or some­thing to be affected (very impor­tant in terms of inter­ac­tive or live art)
      2) Ex: Marina Abramovic’s lat­est instal­la­tion, ‘Gen­er­a­tor’
      3) Updat­ing delivery/accessibility
      4) ‘Art of the Dig­i­tal Age’ by Bruce Wands
      5) http://media.rhizome.org/blog/8872/holyfire.jpg

    • Sarah Baughman says:

      1. “rela­tional aes­thet­ics” shifts atten­tion away from the deter­mi­na­tion of iso­lated types or forms, and instead focuses upon the “in between­ness”, the inte­gra­tive capac­ity of medi­ated spaces.
      From FCJ-044: Beyond the Museum Walls: Sit­u­at­ing Art in Vir­tual Space

      2. Wafaa Bilal’s …and Count­ing (2010)

      3. Updat­ing viewership/catering to the chang­ing audience

      4. The­atre and Audi­ence by Helen Freshwater

    • Sarah Baughman says:

      In regards to what we can talk about for the group, I think that we should talk about new ways to engage the audi­ence since that was the uni­fy­ing fac­tor of our cura­tion project.

    • Jessica Wilcox says:

      Film group, I read the “Shar­ing Styles: New Media, Cre­ative Com­mu­ni­ties and the Evi­dence of an Open Source Design Move­ment” and I think the idea of inter­con­nect­ed­ness could be really ben­e­fi­cial to dis­cuss. It seems from our Exer­cise 3 entries we all believe that inter­con­nect­ing the ideas and medi­ums of var­i­ous artists and art could greatly enhance the film field.

    • Jordan Shiparski says:

      Hey Film Group, I read “Exer­cise in Post­pro­duc­tion Art and The­ory”, from remix­the­book. It dis­cusses how new cul­tural con­fig­u­ra­tions are expressed through pre­ex­ist­ing works. Though the whole arti­cle inter­weaves with post­pro­duc­tion (PP) film prin­ci­ples, the exam­ple of how PP artists are reed­it­ing his­tor­i­cal or ide­o­log­i­cal nar­ra­tives into alter­na­tive sce­nar­ios, sheds the most interconnectedness.

      • Jordan Shiparski says:

        2. Ex: Vir­tual Real­ity Short film by Ocu­lus Rift, “Lost“
        3. Updat­ing viewership/creating a more immer­sive expe­ri­ence
        4.Video: The Reflex­ive Medium by Yvonne Spielmann

    • campbell fay says:

      term: VR Museum
      ex: https://share.oculus.com/app/museum-of-the-future
      updat­ing: Curation/Creation/Accessability
      Book: Vir­tual Real­ity Insider, by Sky Nite

    • GHink says:

    • Natalie Romano says:

      1. Immer­sion Aesthetics/ Inter­ac­tive Environment

      2. Ceram­i­cist John Bal­istreri is one of the most well known inno­va­tors for using ceram­ics and dig­i­tal technologies.

      3. For ceram­ics I’m propos­ing an update in mate­r­ial and process which will con­se­quently affect the dis­play prac­tices and audi­ence recep­tion of the artworks.

      4. Sen­so­rium: Embod­ied Expe­ri­ence, Tech­nol­ogy, and Con­tem­po­rary Art by Car­o­line Jones
      –applies specif­i­cally to a handmade/touch based medium like ceramics

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>