—watch videos: Jenkins, “What is Participatory Culture?” (1:37)
&
Overview (22:00) bottom of page
optional reading: Jenkins: “Why Participatory Culture Is Not Web 2.0: Some Basic Distinctions”
Henry Jenkins et al write in Confronting the Challenges of Participatory Culture (2009)
For the moment, let’s define participatory culture as one with
1. relatively low barriers to artistic expression and civic engagement,
2. strong support for creating and sharing creations with others,
3. some type of informal mentorship whereby what is known by the most experienced is passed along to novices,
4. members who believe that their contributions matter, and
5. members who feel some degree of social connection with one another (at the least, they care what other people think about what they have created).
“Participatory culture is emerging as the culture absorbs and responds to the explosion of new media technologies that make it possible for average consumers to archive, annotate, appropriate, and recirculate media content in powerful new ways.” (Confronting the Challenges p.8)
Confronting the Challenges:
“Our goals should be to encourage youths to develop the skills, knowledge, ethical frameworks, and self-confidence needed to be full participants in contemporary culture. Many young people are already part of this process through
Affiliations Memberships, formal and informal, in online communities centered around various forms of media, such as Friendster, Facebook, MySpace, message boards, metagaming, or game clans.
Expressions Producing new creative forms, such as digital sampling, skinning and modding, fan videos, fan fiction, zines, or mash-ups.
Collaborative problem-solving Working together in teams—formal and informal—to complete tasks and develop new knowledge, such as through Wikipedia, alternative reality gaming, or spoiling.
Circulations Shaping the flow of media, such as podcasting or blogging.”
Affinity Spaces
“Many have argued that these new participatory cultures represent ideal learning environments. James Gee calls such informal learning cultures ‘affinity spaces’, and explores why people learn more, participate more actively, and engage more deeply with popular culture than they do with the contents of their textbooks.”
Networked Culture: Social Activity + Media Forms
*consider shift(s) from “consumer” (passive) to “spreader” (active) — to “producer” (creative)?
(better terms for these roles?)
Geoffrey Carter and Sarah Arroyo Enculturation 2010:
Four “Series” (cluster types) of scholarship “investigating new cultural practices and infrastructures appearing as a result of the prevalence of the Tube and the participatory communities it makes possible”:
Archive. Infrastructure. Production. Performance.
“According to Henry Jenkins, the rise of digital technology is challenging our traditional notions of creation, curation, and community. YouTube, for example, is more than just an archive of individual home movies; it is also a medium that mobilizes a diverse range of video production methods that operate alongside a diverse range of cultural resources.”
—original journal issue CFP (read for ideas)
also see: “Nine Propositions Towards a Cultural Theory of YouTube” By Henry Jenkins (May 28, 2007)
Aaron Delwiche and Jennifer Jacobs Henderson, The Participatory Cultures Handbook (2012):
“we would now suggest there are three primary kinds of participatory cultures:
consensus cultures, creative cultures, and discussion cultures.” —quoted in interview
1. The most traditionally “productive” participatory cultures are often consensus cultures, or agreement-based. They frequently reside in the realm of “work” where there is a goal or outcome to be met. Something must be completed or solved or fixed. These could easily be subdivided into expert cultures where people with specialized knowledge join together to leverage the power of collective intelligence and democratic cultures where “average citizens” do the same thing.
2. “Creative cultures are those in which participants are encouraged to create, share, and comment all within a safe and supportive environment. Remix cultures live in this space, as do art and writing cultures. The creative portion of fan cultures reside here – the fan fiction and fan-art sub-sites, for example. In these spaces, participants are passionate about their creativity and the topics that spur those passions. They are often lifers, who join a culture and stick with it”
3. Discussion cultures are ones where a topic rather than an outcome is at the heart of participation. Sports fandoms, news sites, and food blogs all fall within the realm of discussion cultures. Here, we often see more disagreement than support with participants engaging in sometimes heated, often real-time, exchanges on topics of personal and professional interest. Participants in discussion cultures are not always long-time residents; they often roam from site to site as they chase the topic.
** check out the chapters of The Participatory Cultures Handbook for examples
(to get better idea of using the categories, especially Creative Cultures)
—likewise, ToC of DIY Media: Creating, Sharing and Learning with New Technologies (2010)
I have always felt uncomfortable with the phrase, “Do It Yourself,” to label the practices described in this book. “Do It Yourself” is too easy to assimilate back into some vague and comfortable notion of “personal expression” or “individual voice” that Americans can assimilate into long-standing beliefs in “rugged individualism” and “self-reliance.” Yet, what may be radical about the DIY ethos is that learning relies on these mutual support networks, creativity is understood as a trait of communities, and expression occurs through collaboration. Given these circumstances, phrases like “Do It Ourselves” or “Do It Together” better capture collective enterprises within networked publics. This is why I am drawn towards concepts such as “participatory culture,” (Jenkins et a, 2009) “Affinity Spaces,” (Gee, 2007) “Genres of Participation,” (Ito et al, 2009) “networked publics,” (Varnelis, 2008) “Collective Intelligence,” (Levy, 1999) or “Communities of Practice,” (Lave and Wenger, 1991).
—Jenkins, ”…not Web 2.0″ blog post (2009)