63 Responses

  1. Abby Hunt
    Abby Hunt at | | Reply

    I am inter­ested in Youtube vlogging

    1. Abby Hunt
      Abby Hunt at | | Reply

      This is a link to a famous Youtube vlog­ger, Zoe Sugg, and her video blog (vlog) from yesterday. 

  2. Liz Barkow
    Liz Barkow at | | Reply

    I’m inter­ested in work­ing with music like covers

    1. Liz Barkow
      Liz Barkow at | | Reply

  3. Scott MacDonald
    Scott MacDonald at | | Reply

    I think the change in music in our cul­ture in the past decade is pretty inter­est­ing. That is, the mass accep­tance and pro­lif­er­a­tion of elec­tronic music, e.g., DJs, remixes, dub­step, pop music, etc.

    1. Scott MacDonald
      Scott MacDonald at | | Reply

      Exam­ples: Up until the early 2000s, instru­ments were more widely used in groups and bands (key­word: group) where as now there seems to be an empha­sis on inde­pen­dence and on single-person acts and inte­grated tech­nol­ogy use and the use of com­put­ers to pro­duce music. Peo­ple like Skrillex or Diplo or any main­stream DJ is a good exam­ple of this.

  4. Allie PK
    Allie PK at | | Reply

    Con­tin­u­ing off my last com­ment about music, stream­ing capa­bil­i­ties, and mobil­ity of acces­si­bil­ity — I am inter­ested in music as a cul­ture form. This really tied into the read­ing from the week­end in terms of being in a bub­ble and using media as a shield for a pri­vate sphere in a pub­lic space.

    1. Alexandra P-Keller
      Alexandra P-Keller at | | Reply

  5. Samantha McMenemy
    Samantha McMenemy at | | Reply

    Music video remakes and par­o­dies on YouTube

    1. Samantha McMenemy
      Samantha McMenemy at | | Reply
  6. Rebeca
    Rebeca at | | Reply

    I am inter­ested in talk­ing about YouTube vlog­gers and how their life is a mesh of their online per­son­al­ity and their real life per­son­al­i­ties and how those two come into play with each other. Here is an exam­ple of a video where a vlog­ger does a Draw My Life video in which she shares more about her per­sonal life than what she shares in her nor­mal videos.

  7. Sydney Tappin
    Sydney Tappin at | | Reply

    http://​www​.booooooom​.com

    This site is a com­bi­na­tion of all types of cre­ative art, in all mean­ings of the word. I am inter­ested in the future of where music and visual art is going so I thought this would be a good place to start.

  8. Khyler Alvez-Satterlund
    Khyler Alvez-Satterlund at | | Reply

    I’m inter­ested in music, specif­i­cally how the indus­try is adapt­ing to the growth of elec­tronic music, and the huge amount of remixes that come with the genre. Sound­cloud is a place where many artists have been able to build their careers, how­ever recently many labels have felt that their releases are being threat­ened by inde­pen­dent artists remix­ing a song owned by them and putting it up on sites like Soundcloud.

    1. Khyler Alvez-Satterlund
      Khyler Alvez-Satterlund at | | Reply

      This is an exam­ple of how a remix can make a song great in an entirely dif­fer­ent way, while still keep­ing much of the ele­ments that made the orig­i­nal great. Many argue that remixes can boost the pop­u­lar­ity of an orig­i­nal song, con­trary to many labels’ beliefs. 

      https://​sound​cloud​.com/​p​o​r​t​e​r​-​r​o​b​i​n​s​o​n​/​p​o​r​t​e​r​-​r​o​b​i​n​s​o​n​-​d​i​v​i​n​i​t​y​-​o​d​e​s​z​a​-​r​e​mix

  9. Betsy Main
    Betsy Main at | | Reply

    The cul­ture of music fes­ti­vals and how media has made that whole lifestyle expand. An exam­ple of this is the music fes­ti­val Light­ning in a Bottle.
    http://​light​ning​in​abot​tle​.org/

  10. Rachael Yenney
    Rachael Yenney at | | Reply

    Games — Sim­C­ity BuildIt

    Music — music videos; par­o­dies in particular

  11. Davis Livingstone
    Davis Livingstone at | | Reply

    My inter­est lies within the video cul­ture. I am inter­ested in look­ing at how Net­flix stream­ing pro­motes specif­i­caly gen­er­ated and col­lected con­tent for view­ers and the abil­ity to par­tic­i­pate and view on mul­ti­ple devices.

    https://​www​.youtube​.com/​r​e​s​u​l​t​s​?​s​e​a​r​c​h​_​q​u​e​r​y​=​h​o​u​s​e​+​o​f​+​c​a​r​d​s​+​t​r​i​ler

  12. Sydney Tappin
    Sydney Tappin at | | Reply

    More specif­i­cally,

  13. Travis Ares Matt
    Travis Ares Matt at | | Reply

    One of the top­ics I am inter­ested in is online music, par­tic­u­larly on how we find ‘new’ music on the inter­net and how that process cre­ates a sense of com­mu­nity between ‘discoverers’
    –or on how algo­rithms play a part in intro­duc­ing all ‘new’ music via sug­ges­tions based on prior lis­ten­ing habits and their impacts on music tastes fol­low­ing sug­ges­tion after suggestion.

    Link to red­dit page about ‘your favorite band no one has heard of’:

    https://​www​.red​dit​.com/​r​/​M​u​s​i​c​/​c​o​m​m​e​n​t​s​/​3​2​y​c​i​z​/​w​h​a​t​_​i​s​_​y​o​u​r​_​f​a​v​o​r​i​t​e​_​b​a​n​d​_​t​h​a​t​_​n​o​_​o​n​e​_​h​a​s​_​h​e​a​rd/

  14. Ryan Long
    Ryan Long at | | Reply

    For music, what is cur­rently extremely pop­u­lar are cov­ers, remixes, or mashups of pop­u­lar songs in a vari­ety of styles. Take the EDM scene, many use a vari­ety of songs and beats in order to cre­ate their remix. But that can come from a mul­ti­tude of songs and not just one, hence the mashup. As for the cov­ers, YouTube chan­nels that cover new pop­u­lar songs in styles pop­u­lar many decades ago are pop­u­lar. A few years ago albums such as Pop Goes Punk were com­ing out and all their songs were cov­ers by bands in dif­fer­ent gen­res. Rather than come out with com­pletely orig­i­nal con­tent, older con­tent being used in new lights seem to be extremely pop­u­lar now.

    Exam­ples:

    Cover:
    https://​www​.youtube​.com/​w​a​t​c​h​?​v​=​E​-​P​j​d​b​8​_​uKw

    Mashup:

  15. Jamison Schaffnit
    Jamison Schaffnit at | | Reply

    For the my topic I was think­ing of doing some­thing sports related. I think the best exam­ples of this would be high­light tapes or pre­sea­son hype videos, that are aimed towards get­ting fans excited for the upcom­ing season. 

    Rocky Moun­tain Show­down High­lights: https://​youtu​.be/​n​K​G​g​v​A​I​7​lSo

  16. Alex Lelwica
    Alex Lelwica at | | Reply

    I’m inter­ested in the “old school” form of music. More specif­i­cally the 80’s genre of rock and roll. Seem likes a loose and free lifestyle

  17. Camile Clarke
    Camile Clarke at | | Reply

    Many games avail­able for the PS4, Xbox One and PC are first per­son type games. Whether it be shooter games like Call of Duty or strate­gi­cal think­ing games like Por­tal. These games give the player a sense of being out of body kind of. They are in the game and it starts to become real­ity. There are mul­ti­ple ways for peo­ple to com­mu­ni­cate with each other like through head­sets and dis­cus­sion boards.

  18. Tom Steinbach
    Tom Steinbach at | | Reply

    My inter­est is how stream­ing music online effects pop­u­lar music, and what is good/bad. Through sites like pan­dora, and spo­tify one’s own musi­cal tastes are affected. When a sug­ges­tion is given there is an algo­rith­mic process behind it that is decid­ing what pop­u­lar music is. Also the effects it may have on the actu­ally mak­ing of music, and the music industry

    Effect on Music Indus­try: https://​storify​.com/​h​u​g​o​v​a​n​e​s​s​e​n​/​t​h​e​-​e​f​f​e​c​t​-​o​f​-​s​p​o​t​i​f​y​-​a​n​d​-​p​a​n​d​o​r​a​-​o​n​-​t​h​e​-​m​u​s​i​c​-​ind

  19. Alex Janney
    Alex Janney at | | Reply

    For the pur­pose of this assign­ment I would like to fur­ther research the stream­ing cul­ture within the music indus­try. I am par­tic­u­larly inter­ested in how this means of dis­sem­i­na­tion has cre­ated an active par­tic­i­pa­tion amongst mod­ern music con­sumers. Addi­tion­ally, I want to ana­lyze the assem­blage of these stream­ing plat­forms and reveal how the infra­struc­ture of such sites have gen­er­ated the chan­nel that allows us to com­mu­ni­cate through music down­load­ing and listening. 

    A good exam­ple of this would be the act of cre­at­ing a playlist via spo­tify, or “lik­ing” songs on pan­dora. This pro­vides a set of data the site can then use to under­stand the spe­cific taste of the user and con­nect them to oth­ers active on the site with sim­i­lar taste.

  20. Rosemary Mohr
    Rosemary Mohr at | | Reply

    I am inter­ested in DIY cook­ing videos. 

    Exam­ple: Buz­zfeed food on Facebook

  21. Alexandra P-Keller
    Alexandra P-Keller at | | Reply

    I read Chap­ter 7 — I found the idea of online worlds inter­est­ing and his con­cepts of “out­siders” and “insid­ers” of this spread­able media. I am con­tem­plat­ing how music plat­forms and cul­tural forms can repro­duce this idea of insid­ers and out­siders and how this can be trans­lated into how one can make a pri­vate sphere of a pub­lic sphere sim­ply by plug­ging in to the cul­tural form of music. In a sense you can become the only insider in that moment in an online world of music.

  22. Rebeca
    Rebeca at | | Reply

    On part five Jenk­ins intro­duces the term “influ­encers” the­ory where cer­tain con­nec­tions are more impor­tant than oth­ers and that these can be, in some sort, exploited to get a mes­sage across. How­ever peo­ple that are putting out con­tent do not nec­es­sar­ily have to be well con­nected, they sim­ply have to be con­nected and it is these con­nec­tions that will man­age to pass the mes­sage across dif­fer­ent spheres.

    1. Betsy Main
      Betsy Main at | | Reply

      This is a cool idea because peo­ple are part of “dif­fer­ent worlds” on media depend­ing on your inter­ests. Those inter­ests can be small and vague or be spread across hun­dreds of plat­forms and cul­tures. An exam­ple could be a per­son really into music fes­ti­val cul­ture com­pared to some­one inter­ested in gam­ing but some­how through all the con­nec­tions they could both come across the same content.

  23. Scott MacDonald
    Scott MacDonald at | | Reply

    The idea of what makes con­tent “spread­able” is inter­est­ing and actu­ally quite sim­ple. It boils down to a dif­fer­ence in mass cul­ture and even­tu­ally pop­u­lar cul­ture. In part 6 of Jenk­ins’ string of arti­cles, he brings up a good point about the dif­fer­ence between what makes mass cul­ture and what makes pop cul­ture. When it is under con­trol of the “pro­ducer,” Jenk­ins asserts, “it is mass cul­ture,” but when it is “under the con­trol of its con­sumers, it is pop­u­lar cul­ture.” This made me think about the idea I had for our upcom­ing project: the change in the music scene and the acquired taste for more elec­tronic music. This change in music cul­ture had to start some­where and it prob­a­bly started with a DJ play­ing around with sounds on his com­puter. Then one per­son heard that and more than likely showed it to their friends and the spread of the media con­tin­ued from there. Thus, it was intro­duced into the world of pop­u­lar cul­ture and has ever since grown expo­nen­tially. The peo­ple now have “con­trol” of the music and they want to hear more and more and as a result, the con­tent con­tin­ues and will con­tinue to spread until a new thing comes along.

    1. Jamison Schaffnit
      Jamison Schaffnit at | | Reply

      This is a good point, I like how you point out the dif­fer­ence between ‘mass cul­ture’ and ‘pop cul­ture’. I too agree these hold dif­fer­ent mean­ings. For exam­ple I believe mass cul­ture is more along the lines of a “break­ing news” sit­u­a­tion, and doesn’t nec­es­sar­ily become pop­u­lar by choice. Pop­u­lar cul­ture how­ever rep­re­sents a more inter­per­sonal con­nec­tion, weigh­ing the inter­ests and val­ues of the com­mu­nity you are focus­ing on.

  24. Jamison Schaffnit
    Jamison Schaffnit at | | Reply

    In sec­tion six of Jenk­ins texts, he dis­cusses how the con­text behind the media deter­mines how it is spread. He takes into account that no one, not even the pro­duc­ers, can explain the true rea­son for the rapid spread. The spread occurs because it holds some cer­tain value to the com­mu­nity, not sim­ply because it is inter­est­ing, but for many other rea­sons. Jenk­ins dis­cuss these rea­sons includ­ing; offen­sive mes­sages, mean­ing­ful con­text, or hid­den agenda. “These same fac­tors may come into play when fans advo­cate for a fran­chise or con­sumers pro­mote a brand.
    They are doing so because the brand express some­thing about them­selves or their com­mu­nity. They are doing so because the brand mes­sage serves some val­ued social func­tion.” Jenk­ins con­tin­ues this and gives other rea­sons as to why peo­ple decide to share cer­tain media forms, estab­lish­ing a deeper rela­tion­ship between media and view­ers going beyond the idea of basic inter­est. This can be a help­ful way to view pop­u­lar cul­ture when look­ing at the project. It might be bet­ter to look at the val­ues of the tar­get com­mu­nity, rather than our own per­sonal interests.

  25. Davis Livingstone
    Davis Livingstone at | | Reply

    In part seven of Jenk­ins’ series he dis­cusses the ideas of aes­thet­ics and struc­tural tac­tics in the spread­abil­ity of dig­i­tal media. In this sec­tion he intro­duced the term/adjective of media as being “producerly.” 

    Pro­duc­erly con­tent is open-ended and can be under­stood in var­i­ous and dif­fer­ent ways, basi­cally rely­ing on the viewer to con­struct the major­ity of its mean­ing and rel­e­vance. The media may be amus­ing or some­what provoca­tive but Jenk­ins asserts that “com­pelling con­tent remains a cru­cial fac­tor in the spread­abil­ity of media.”

    Jenk­ins elab­o­rates: “…Not all con­tent is equally spread­able. Pro­duc­erly engage­ment encour­ages indi­vid­u­als to take on con­tent as their own and invest their own iden­tity in it, mak­ing it a poten­tial tool of com­mu­ni­ca­tion. But…we must remem­ber that in order to become spread­able, the con­tent has to be able to cre­ate worth.”

    The open­ness and abun­dance of mean­ing that pro­duc­erly con­tent presents is all well and good, but in order to be spread a lot and gifted from per­son to per­son the con­tent usu­ally has to be (in some way) socially mean­ing­ful in its communication.

  26. Samantha McMenemy
    Samantha McMenemy at | | Reply

    Part 2 focuses on indi­vid­u­als and how choices, invest­ment, and actions deter­mined what has value in the cur­rent medi­as­cape. Jenk­ins states, “Media com­pa­nies and brands need to learn to respect the increas­ingly empow­ered roles which their users are play­ing in the cir­cu­la­tion and pro­duc­tion of mean­ing around their prod­ucts.” I agree because viral mar­ket­ing is inher­ently a social sys­tem. In Part 3, Jenk­ins notes that users don’t just pass sta­tic con­tent but trans­form it so that it “bet­ter serves their own social and expres­sive needs.” But it is impor­tant to acknowl­edge (from Part 2) that chang­ing or repur­pos­ing media doesn’t nec­es­sar­ily dis­tort the orig­i­nal communicator’s goals but instead allows the mes­sage to reach new constituencies.

    1. Camile Clarke
      Camile Clarke at | | Reply

      I read Part 5 and some of it focused on how the pro­duc­ers use infor­ma­tion of the con­sumers to cre­ate a bet­ter plat­form. So I think that there is more focus now on what the con­sumers want and media com­pa­nies are actu­ally start­ing to see how the peo­ple who use their prod­ucts want to process infor­ma­tion and the con­sumer is get­ting more power.

    2. Davis Livingstone
      Davis Livingstone at | | Reply

      Chang­ing or repur­pos­ing media doesn’t nec­es­sar­ily dis­tort the orig­i­nal communicator’s goals but instead allows the mes­sage to reach new constituencies.”

      The cul­ture form that I have shifted my focus onto for this project is the con­tem­po­rary “skate video.” Orig­i­nally the skate video was a media form who’s main goal was to lit­er­ally show­case skate­board­ing, usu­ally vary­ing slightly in cin­e­mato­graphic con­struc­tion. Today skate videos come in all shapes, sizes, and sto­ry­telling forms. The objec­tive can be far from just show­cas­ing skate­board­ing, yet skate­board­ers and dif­fer­ent con­stituen­cies within the ide­ol­ogy can find exactly what they want to see on the Internet.

      These are both tech­ni­cally skate videos, but it isn’t hard to dis­tin­guish each one’s goals in how they con­vey skating:

      Nar­ra­tive: https://​www​.youtube​.com/​w​a​t​c​h​?​v​=​m​p​R​B​r​_​m​g​uT8
      Skate as Cul­ture & Play: https://​www​.youtube​.com/​w​a​t​c​h​?​v​=​A​s​S​C​6​y​9​c​z1k
      Skate as Seri­ous (maybe sadis­tic): https://​www​.youtube​.com/​w​a​t​c​h​?​v​=​6​Z​c​p​N​B​f​q​WN0
      Skate as Drama: https://​www​.youtube​.com/​w​a​t​c​h​?​v​=​b​A​t​S​a​J​o​8​WQ4

      The list goes on for days…

  27. Betsy Main
    Betsy Main at | | Reply

    I read chap­ter 8. The idea of spread­ing media just to get reac­tions out of it stood out to me. He describes it as “groundswell”- as a move­ment that can’t be stopped but must be joined in order to retain cur­rency. This means the media can have pos­i­tive or neg­a­tive con­no­ta­tions to it. Peo­ple have to react in order for it to spread. This can hap­pen in music, youtube videos, or even memes.

    1. Alexandra P-Keller
      Alexandra P-Keller at | | Reply

      This can also be applied to the insider/outsider con­cepts Jenkin’s spoke to in my arti­cle — In order for one to retain cur­rency they must be an insider of the “groundswell” con­cept you are talk­ing about. This spread­abil­ity instills an ideal on what is pop­u­lar cul­ture and the plat­forms it is spread through is dig­i­tal and spe­cific. You are either a part of the pop­u­lar cul­ture and using/familiar with your cul­tural plat­form (insider) or you are not and become an outsider.

    2. Sydney Tappin
      Sydney Tappin at | | Reply

      I thought this was inter­est­ing because it relates sim­i­larly to what I read about adver­tis­ing. The media doesn’t nec­es­sar­ily need the reac­tion to be good or bad, they just aim to get a reac­tion period. When some­thing attracts atten­tion, it boosts it to spread. If some­thing is get­ting atten­tion then it attracts mar­keters who pump it up more with pro­mot­ing and branding.

    3. Liz Barkow
      Liz Barkow at | | Reply

      I agree with you (and the read­ing)! The reac­tions peo­ple get from media influ­ence whether or not they choose to repro­duce it or pass it on. For exam­ple, that whole “Nae Nae” move­ment was big because peo­ple were inter­ested in learn­ing a dance so the pos­i­tive reac­tions influ­enced them to spread it across the internet.

    4. Samantha McMenemy
      Samantha McMenemy at | | Reply

      I think this is a great point. Some­time it seems as though adver­tis­ing agen­cies and the media don’t care what con­sumers’ reac­tions are as long as it gains atten­tion, not mat­ter­ing whether it’s caused by con­tro­versy or popularity.

  28. Sydney Tappin
    Sydney Tappin at | | Reply

    I thought that it was inter­est­ing how he brought up adver­tis­ing and how now, there are even more places for mar­keters to tar­get their demo­graphic. “With the rise of adver­tis­ing inter­est in immer­sive online worlds, such as Sec­ond Life, and the increas­ing vis­i­bil­ity of enor­mous, global net­works of online gamers, big trans-national cor­po­ra­tions have started to take notice.” He went on to talk about this being active in the gam­ing world but I con­nected it to celebrity social media pages. Kylie Jen­ner for exam­ple now has her own app where you can see where she got her clothes and what prod­ucts she uses. In this case the celebri­ties them­selves serve as a mar­ket­ing tool. (Chap­ter 7)

    1. Abby Hunt
      Abby Hunt at | | Reply

      This idea of adver­tis­ing is really inter­est­ing because many busi­nesses and celebri­ties, as you men­tioned, are using social media in order to make a profit. This can be sub­tle and some­times we don’t even real­ize that we are being social­ized into look­ing at cer­tain com­pa­nies dif­fer­ently because of what they post online. I think this also relates to Jenk­ins exam­ple of Dove and how by putting out their video on inter­nal beauty vs. out­ward beauty we, as con­sumers, are more likely to pick up on their sen­ti­ment and buy their prod­ucts over others.

    2. Travis Ares Matt
      Travis Ares Matt at | | Reply

      I see such adver­tis­ing meth­ods at work in the media of music in the past cou­ple years, at artists become more pop­u­lar, they become the faces of mar­ket­ing cer­tain brands. For exam­ple, Drake and Nas have a new com­mer­cial for Sprite, just years ago Drake had one by him­self as well. In the cur­rent day and age it’s not uncom­mon com­pa­nies to seek some­one famous to endorse their prod­uct, as Drake he men­tions in the video below, “Rap­ping is not impres­sive any­more, you have to be more, you have to be a multi-layered artist”.

      1. Alex Lelwica
        Alex Lelwica at | | Reply

        Very valid point you make! It seems like now a days more and more com­pa­nies use celebri­ties, and not just one, but sev­eral dif­fer­ent celebri­ties to endorse their prod­uct. It seems like a way for them to try and get their prod­uct out to each and every culture.

      2. Scott MacDonald
        Scott MacDonald at | | Reply

        I really like this idea. It is indeed true that celebri­ties sell. It’s this idea of pop­u­lar cul­ture that really sells, as Jenk­ins might point out. If a com­pany can get a big name in pop cul­ture it shows that they are both com­mit­ted and “big,” as in pop­u­lar. I’m def­i­nitely a vic­tim to this mar­ket­ing scheme. It works on me every time. I don’t even really have to like the prod­uct but if I see some­one I know and really respect using it, odds are I’ll be sucked in next time I see the product.

  29. Liz Barkow
    Liz Barkow at | | Reply

    I thought Jenk­ins’ term spread­abil­ity was eas­ier to grasp than “viral”. I agree that viral can mean so many dif­fer­ent things, but if you use the term spread­abil­ity then talk­ing about the move­ment of media is bet­ter. I liked how Jenk­ins also took the audi­ence into account when talk­ing about spread­able media. We are the ones that see some­thing and then trans­form it like a remix of a song, so it is cool to be men­tioned. We could def­i­nitely use spread­abil­ity in our group Wiki.

    1. Rebeca
      Rebeca at | | Reply

      I agree with you, the audi­ence is def­i­nitely what makes the video go viral/spreadable and they are the ones that hold the power as to what does and doesn’t go. This is also related to chap­ter 5 where he says that the way it is spread is not what mat­ters, but rather who spreads it. This brings in the the­ory of six degrees of sep­a­ra­tion and he points out that “mes­sages move through soci­ety from one weakly con­nected indi­vid­ual to another,” rather than some­one who is super connected.

  30. Camile Clarke
    Camile Clarke at | | Reply

    In Part 5 of the Jenk­ins read­ing about Com­mu­ni­ties of Users, he talks about infor­ma­tion is spread in com­mu­ni­ties and how the brands use infor­ma­tion from that. Towards the end of the arti­cle Jenk­ins makes a point of how “com­mu­ni­ties aren’t cre­ated, they are courted”. The brands find out what plat­form works for them and that cre­ates a bet­ter way to not only share infor­ma­tion but to also cre­ate bet­ter com­mu­ni­ties. With the infor­ma­tion pro­vided or type of prod­uct being sold the con­sumer can go on a site and spread media.

    ”Most brands will need to court a range of dif­fer­ent com­mu­ni­ties and travel across pools, webs, and hubs if they want to reach the full range of desired consumers”.

    1. Tom Steinbach
      Tom Steinbach at | | Reply

      I also read part five, and I think what I focused on could be help­ful for your ideas. In the begin­ning of the arti­cle he talks about how the term con­sumer is becom­ing out-dated due to par­tic­i­pa­tory cul­ture. The con­sumer now plays a role in the pro­duc­tion of that cul­ture, and com­mu­nity. Com­pa­nies now have to cater to the con­sumer in ways they hadn’t had to before. The cul­ture is no longer cre­ated by the com­pany instead it is by the dis­sem­i­na­tion, and cir­cu­la­tion of the prod­uct through par­tic­i­pa­tory culture.

  31. Abby Hunt
    Abby Hunt at | | Reply

    In sec­tion 8, Jenk­ins trans­forms the idea of spread­able media and directly relates it to the way we can ben­e­fit from it. I think that some­times peo­ple only view spread­able media in rela­tion to cor­po­ra­tions and busi­nesses in a neg­a­tive light. Going along with Jenk­ins exam­ple of the Dove video high­light­ing the amount of makeup and pho­to­shop­ping mod­els go through, it is amaz­ing how by embrac­ing spread­able media Dove actu­ally upped their sales and made more busi­ness from it. It is also cool to think how it started off as a Youtube video and spread to pain Dove in a pos­i­tive light as well as serve as inspi­ra­tion to other peo­ple and other videos to come. One quote from Jenk­ins that stuck out to me and goes along with my inter­est of Youtube for my Wiki is that “tele­vi­sion may remain a stronger venue for “just in time” infor­ma­tion, while the slower cir­cu­la­tion of infor­ma­tion online may ulti­mately result in much deeper sat­u­ra­tion within the cul­ture. ” I think that through the online cul­ture and the Youtube cul­ture, peo­ple are going to spend more time on those types of media than on TV. Youtube per­son­ally has taken over more of my time than TV and I think this is because it is more relat­able and gen­uine because you are given a more authen­tic ver­sion of entertainment.

    1. Rosemary Mohr
      Rosemary Mohr at | | Reply

      I read the same sec­tion and I think it’s inter­est­ing how TV still remains the top adver­tis­ing venue for con­sumers. I actu­ally believe its is going to stay this way for a long time, because I don’t kind the inter­net really has that much affect on us, espe­cially when we can choose not to play some­thing. I think you have a really good point about YouTube, more and more peo­ple are watch­ing YouTube than ever before, and its much like TV where we can not chose to watch ads, I think YouTube will actu­ally pass TV in ads one day.

  32. Travis Ares Matt
    Travis Ares Matt at | | Reply

    Under “The Prob­lem of Agency” head­ing in part one, Jenk­ins men­tions that not only do ideas cir­cu­late dif­fer­ently across dif­fer­ent media, but how they go through an adap­tive process when they’re passed around as dif­fer­ent peo­ple find dif­fer­ent mean­ings for them. Jenk­ins uses the clas­sic “tele­phone” exam­ple to describe how memes are not sim­ply passed around in their most orig­i­nal form, but instead are mod­i­fied or remixed by those who use them. This may aid us by help­ing us keep in mind to not only look at the media we encounter or are pre­sented with, but also at the ideas that went into the orig­i­nal con­struc­tion of said media.

    The re-use, remix­ing and adap­ta­tion of the LOL­cat idea instead sug­gest that the spread and repli­ca­tion of this form of cul­tural pro­duc­tion is not due to the espe­cially com­pelling nature of the LOL­cat idea but the fact it can be used to make meaning.”

  33. Tom Steinbach
    Tom Steinbach at | | Reply

    So, I read part five Com­mu­ni­ties of Users. The idea I wanted to focus on appears early in the text when he is speak­ing about the new terms for a“consumers”. He gives a few exam­ples but the idea of “pro­sumers” is an idea that is espe­cially inter­est­ing to me. Basi­cally the line between what is being pro­duced, and what is being con­sumed is begin­ning to blur through par­tic­i­pa­tory cul­ture. For me this is help­ful because I want to see the effect par­tic­i­pa­tory cul­ture has on pop­u­lar music. “con­sumers pro­duce and cir­cu­late media, they are blur­ring the line between ama­teur and pro­fes­sional (Jenk­ins 2009).”

  34. Rosemary Mohr
    Rosemary Mohr at | | Reply

    I read part 8, “The Value of Spread­able Med.” Jenk­ins dis­cusses the value of spread­able media through a con­sumer mar­ket. These “viral” mar­ket­ing strate­gies are becom­ing a game changer for many com­pa­nies in a soci­ety that relies so heav­ily on tech­nol­ogy, espe­cially the inter­net. With lower cost, many com­pa­nies are using this strat­egy, and make their ad/companies viral. Since it is so hard for com­pa­nies to con­trol where con­tent go on the inter­net, they can not reach con­sumers in the right way, or any bet­ter than tra­di­tional adver­tis­ing meth­ods, result­ing in many com­pa­nies fail­ing. But the ones that suc­ceed ben­e­fit greatly and see large increases in sales. 

    Qoutes:
    “Spread­abil­ity may help to expand and inten­sify con­sumer aware­ness of a new and emerg­ing brand or trans­form their per­cep­tions of an exist­ing brand, re-affirming its cen­tral place in their lives.” (Jenkins)
    “Spread­abil­ity may expand the range of poten­tial mar­kets for a brand by intro­duc­ing it, at low costs and low risks, to niches that pre­vi­ously were not part of its mar­ket.” (Jenkins)

  35. Camile Clarke
    Camile Clarke at | | Reply

    With search­ing with the library data­base, I am find­ing much luck with find­ing arti­cles about gam­ing cul­ture. I am look­ing at peer reviewed arti­cles. There is actu­ally a lot to search through and many top­ics I could dive into. It is just going to be time con­sum­ing to find about two arti­cles that really fit with what I want to put on the wiki page. I already have three sources from the source list. I’m good with terms and con­cepts and how to apply that to var­i­ous aspects of gam­ing cul­ture. The prob­lem I am fore­see­ing is hav­ing to0 much to talk about or con­stantly repeat­ing myself. With there being so many aspects of the gam­ing cul­ture I do not know if I should nar­row in on a cer­tain idea of gam­ing or include many. 

    How gamers help pro­duc­ers, how gam­ing has effected users mean­ing the worlds cre­ated in the mind(space/ out of body expe­ri­ence), the com­par­i­son of gamers and robots, com­mu­nity aspects of gam­ing, etc.. 

    I feel there is a lot of infor­ma­tion on a wide range of top­ics and I am not sure if i should focus on one term and apply it to many exam­ple or have many terms and use many examples.

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